tag:blogger.com,1999:blog-4562546944242885901.post5741649870922975565..comments2024-03-23T03:14:12.457-04:00Comments on Raging Owlbear: Car Wars 6e and Gaslands: First ImpressionsRaging Owlbearhttp://www.blogger.com/profile/10556804177905125874noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4562546944242885901.post-69980056027548092492020-06-08T23:11:32.599-04:002020-06-08T23:11:32.599-04:00Oh, I also meant to say I’m pretty certain the art...Oh, I also meant to say I’m pretty certain the artistic design is heavily influenced by the popularity of Gaslands. <br /><br />It is my feeling SJG wants their vehicles to have a similar aesthetic to what people are kit-basing with their Hot Wheels.Raging Owlbearhttps://www.blogger.com/profile/10556804177905125874noreply@blogger.comtag:blogger.com,1999:blog-4562546944242885901.post-67918734160449244362020-06-08T23:05:49.320-04:002020-06-08T23:05:49.320-04:00It’s strictly artistic license. All weapons are st...It’s strictly artistic license. All weapons are still inside the vehicle mechanically. <br /><br />The new system doesn’t use spaces the way the old editions did, so I don’t know if EWP will even exist in this version. Given they add complexity to external damage, I doubt it.Raging Owlbearhttps://www.blogger.com/profile/10556804177905125874noreply@blogger.comtag:blogger.com,1999:blog-4562546944242885901.post-71061448704358485922020-06-08T12:32:49.783-04:002020-06-08T12:32:49.783-04:00Any thoughts on the design aesthetic? The car mod...Any thoughts on the design aesthetic? The car models all appear to have what would have been classified in earlier editions as 'external weapons pods' that are not protected by car armor.<br /><br />Are weapons more vulnerable to damage in this version?stewbiertyhttps://www.blogger.com/profile/17767199984413980594noreply@blogger.comtag:blogger.com,1999:blog-4562546944242885901.post-45716656499969230102019-10-25T16:25:47.835-04:002019-10-25T16:25:47.835-04:00I want to make sure I'm clear on a couple poin...I want to make sure I'm clear on a couple points.<br /><br />1) You are right in that it will be less crunchy and they are aiming to make it come out on the table in 1 to 2 hours. That's where the board and miniature game industry is right now. Nobody plays 4+ hour games anymore.<br /><br />2) AFAICT, I don't believe it will be "collectible" any more than X-Wing is. I.E. - the vehicles, drivers, and upgrades will not be random, but I do see it is likely to be somewhat like X-Wing, but instead of individual ships, there may be "car pack" expansions. This is hugely speculative on my part. We will need to wait and see how the Kickstarter shapes up.<br /><br />3) You will be able to put together your own vehicle designs with the cards, like one does with X-Wing. You will not be able to tweak it down to the last little pound of weight and space like the older editions, but I think there will be a good amount of flexibility. I'm ok with that. Vehicle design was a huge pain in the ass before that guy put out the "combat garage" website where one could build CW cars online.<br /><br />You will likely still be able to build your turreted MGs with a ram plate vehicle. I don't know how much ammo customization they will have at the start.<br /><br />4) I don't think off-road rules will be hard to simulate in CW6. I mean, it's basically a trade-off of buying suspension and tires vs. a handling deficit. Should be easy to approximate. Even if they don't come out with equipment cards for those right away, someone will undoubtedly come up with house rules that will cover those. I'm hoping for a robust community like Gaslands has.<br /><br />It will be different that playing 1980's Car Wars, but I think in mostly positive ways. To be honest, my "traditional" Car Wars versions have come to the table only twice in about 10 years. I'd like to see a version that can hit the table once a month with a group of local players.Raging Owlbearhttps://www.blogger.com/profile/10556804177905125874noreply@blogger.comtag:blogger.com,1999:blog-4562546944242885901.post-7289678719219141352019-10-18T01:52:03.535-04:002019-10-18T01:52:03.535-04:00Thanks for the reviews. I was looking for some inf...Thanks for the reviews. I was looking for some info on each of these games. <br /><br />I think I will be a bit disappointed in the new CW though. I used to be an AADA member back in the 1980s. I loved the game. It was crunchy. <br /><br />I can see why, in the era of short attention spans and casual games, they are designing for more speed and instant gratification. It's sort of the inevitable choice of the millenial+ part of our real world timeline. <br /><br />What's lost is some of the greatest creativity the original game: Seeing people build different card designs and so many were possible. I once saw someone built a ram car and make it look like a hammerhead (his sketch was awesome). I won a tournament once with a turreted MG with HD ammo and a composite ram plate with bumper triggered heavy rockets (my first ram blew right through the other vehicle thanks to the HRs). <br /><br />Picking a car model isn't kit bashing. Even in X-Wing, I make my own ship cards and pilot cards. I've come up with lots of reasonably balanced powers not seen in the published X-Wing. <br /><br />I really used to also love the off-road racing on mud-tracks and battles in wooded areas. Boat wars was amusing too. It'll be a long time, if ever, before they do those again. And Chassis and Crossbow (low tech Mad Max stuff) was supported as of Dueltrack and onwards. <br /><br />I do like the idea of damage cards for variability and I do think you could cut down the phase table easily and reduce some modifiers, etc. to streamline the old game. <br /><br />To me, they want a 60 minute, fast fight, low customization game that will draw in new players and give a collector aspect (as drivers and vehicles come with cards from their collectible product). <br /><br />What I want is a 120 minute game with medium-fast fighting/driving, with customization and lots of design options (and thus tactical choices). I also don't want a collectible style of game. <br /><br />I may get the new one, but I can do my own streamlined version of the original (or something similar homebrew) that will run faster. <br /><br />Custom dice are good too as is the hotwheels scale, though it makes highway duels and convoy scenarios harder (less 'in scale' space on a table vs. the smaller original CW scale). <br /><br />I appreciate you taking the time to describe these products. Lux Mentishttps://www.blogger.com/profile/16188286486649909678noreply@blogger.com