The Best of D&D 4th Edition, Part 2
Wait! Be sure to also read Part 1 of Best of D&D 4th Edition.
The 3rd Season of D&D Encounters (which later became Adventurer’s League) introduced the Chaos Scar in Keep on the Borderlands: A Season of Serpents. This Encounters season was a thematic hommage to the original B2 - Keep on the Borderlands module from 1980. It was not written as a conversion of the original module, as the Caves of Chaos were replaced by the Chaos Scar, a much larger ravine created hundreds of years prior by the crashing of a chaos-infused meteor from the Far Realms into the lands.
The Season of Serpents module was divided into 5 chapters, with 4 distinct 2-hour scenarios per chapter. The plot outlines a power struggle between Zehir and Tiamat cultists which involves machinations to control the Keep itself. Due to the D&D Encounters format (and the limitations thereof), the adventure is a fairly linear checklist of pre-defined combats to be run at game stores in order to introduce new players to the game. But, it is a fun adventure and the Chaos Scar setting itself was also supported through articles in the Dungeon Magazine PDFs, which immensely strengthens the overall utility of this module. The right DM can cobble the D&D Encounters module along with all of the supporting materials into a nice low-level sandbox campaign.
Product support from Wizards of the Coast through the Dragon Magazine and Dungeon Magazine PDFs (D&D Insider) was one of the “hidden” treasures of D&D 4th Edition. Dungeon Magazine in particular was a phenomenal resource for short (1 to 3 session) adventures that could be dropped into almost any campaign. This holds very true for the Chaos Scar series of adventures published in Dungeon #171 (October 2009) through Dungeon #197 (December 2011). The Chaos Scar adventures were a loosely connected sandbox campaign revolving around gemstones infused with chaotic energies from the Far Realms meteorite. While the adventures were set within the Chaos Scar region, most were setting neutral enough to be used in any campaign. I utilized several of these mini-plots in my own Reavers of Harkenwold campaign (see prior post).
Between the content within the Keep on the Borderlands: A Season of Serpents (only $5), the various adventures, and setting background contained within issues of Dungeon, the Chaos Scar made for an excellent sandbox campaign or idea resource for your homebrew game. I won’t be able to highlight every great adventure in Dungeon #171 to #197, but I’ll try to hit the issues I found most valuable (Dungeon #176, in particular). I do provide a full list of them below.
Dungeon #176 cartography by "CrazyRed" |
Keep on the Chaos Scar (Mike Mearls) - Background on Restwell Keep as well as majors NPCs and events around the Chaos Scar. A must-have for a Chaos Scar campaign.
The Crossroads (Rodney Thompson) - An inn and trading post populated by unsavory types set within the Chaos Scar.
Dead by Dawn (Aeryn Rudel) - Hordes of undead trap the PCs in an abandoned church. Can they hold out until the sun rises? Dead By Dawn is an amazing undead adventure that can be dropped into any campaign or run as a Halloween one-shot. There’s even a convenient 5th Edition conversion guide.
Dungeon #171
Stick in the Mud (Aeryn Rudel) - Bullywugs have taken over a ruin overflowing with mud. Thematically, this adventure fit well with the Bullywugs in Reavers of Harkenwold, but it is generic enough for just about any campaign.
Den of the Slave Takers (Rob Heinsoo) - Myconids, cultists, undead, and a one-armed gnoll. This adventure has it all, including some non-standard terrain to make things exciting.
Dungeon #180
The Pillar of Eyes (Robert J. Schwalb) - The PCs investigate an otherworldly stone pillar covered in eyes. What bizarre mystery created this... monument?
Down the Goblin Hole (Gareth Hanrahan) - What campaign is complete without a goblin war chief in a cave full of spidery minions? (Hmm... I sense a pattern).
Dungeon #182
Vanguard Tower (Rob Wieland) - A beholder has taken up residence in the Chaos Scar with a couple captive rust monsters. What could it be up to? Nothing like a Beholder (even a lower level one) to make your party poop their collective pants!
Wayward Wyrmling (Aeryn Rudel) - A group of ambitious kobolds takes an orphaned dragon under their metaphorical wing. Which will win, nature or nurture? Another excellent adventure short, generic enough for any campaign.
There are too many excellent adventure shorts to detail them all, but I have listed them with their respective Dungeon issues below.
Level
|
Adventure
|
Author
|
Issue
|
1
|
The Brothers Gray
|
Greg A. Vaughan
|
172
|
1
|
A Chance Encounter
|
Robert J. Schwalb
|
174
|
1
|
Death in the
Pincers
|
Rob Heinsoo
|
172
|
1
|
Den of the
Slavetakers
|
Rob Heinsoo
|
|
1
|
Elves of the
Valley
|
Robert J. Schwalb
|
178
|
1
|
Eyes in the Forest
|
Robert J. Schwalb
|
177
|
1
|
The Lost Library
|
Peter Lee
|
173
|
1
|
Stick in the Mud
|
Aeryn Rudel
|
|
1
|
Tainted Spiral
|
Aeryn Rudel
|
173
|
2
|
The Crossroads
|
Rodney Thompson
|
176
|
2
|
Dead by Dawn
|
Aeryn Rudel
|
176
|
2
|
Down the Goblin
Hole
|
Gareth Hanrahan
|
|
2
|
The Hammer Falls
|
Corwin Riddle
|
179
|
2
|
The Shrine of
Glass-Spire Forest
|
Cal Moore
|
175
|
2
|
Sliver’s Call
|
Stephen
Radney-MacFarland
|
174
|
3
|
The Splintered
Spring
|
Scott Fitzgerald
Gray
|
179
|
3
|
The Wayward
Wyrmling
|
Aeryn Rudel
|
|
4
|
Crawling Fane
|
Aeryn Rudel
|
178
|
4
|
Glowstone Caverns
|
Jennifer Clarke
Wilkes
|
177
|
4
|
The Pillar of Eyes
|
Robert J. Schwalb
|
|
4
|
Vanguard Tower
|
Robert Wieland
|
|
5
|
The Slaver’s Stone
|
Robert J. Schwalb
|
181
|
5–7
|
Scarred for Life
|
Andrew G.
Schneider
|
192
|
6–8
|
The Radiant Morn
|
Daniel Marthaler
|
183
|
7–9
|
Reflections of
Ruin
|
John Rossomangno
|
196
|
7–9
|
Rumble in the
Valley
|
Dave Chalker
|
193
|
7–9
|
Scarblade
|
Sterling Hershey
|
189
|
8–10
|
Pit of Delirium
|
Jeff Morgenroth
|
190
|
8–10
|
The Runecutter's Ruin
|
Logan Bonner
|
186
|
9–11
|
Heart of the Scar
|
Aeryn Rudel
|
197
|
Vincent Dutrait, Dungeon #176 |
I’m reading A Season of Serpents and it’s just . .well. . . Terrible. LOL But I share your love for the Nentir Vale and I’ve run Reavers of Harkenwold twice as 5e adventures and had a blast each time, though we deviated from the published encounters pretty wildly.
ReplyDeleteI do agree that the Dungeon Magazine articles are a great resource. I’m running more OSR games these days, but they are still handy as inspiration and idea generators.
You have to keep in mind that the D&D Encounters modules were not so much adventures, as they were a string of short scenarios intended to introduce D&D to new gamers. These modules weren't sold to the consumer. They were given directly to game stores to run in the store in 2 hour blocks. From that perspective, they were a huge success as the D&D Encounters program brought in a lot of new gamers.
DeleteWhat makes the Chaos Scar great is not that module in particular is all that good, but all the supporting material that was published in Dungeon to build out the Chaos Scar to a full viable level 1 to 10 campaign.
The delve nature of most of the adventures noted in the article above meant that they could be dropped into a campaign and finished in 3 sessions or less (generally). This made the life of the DM much easier as you could prepare your campaign in small chunks and run your game in a sandbox fashion.
The Rune Cutter's Ruin issue 186 is also technically one.
ReplyDeleteI missed that one. I'll have to look at my back issues. Thanks!
Delete