... and you're going to be in trouble.
Yesterday, Wizards of the Coast leaked details of the Bard. which has gotten a bit of an upgrade since the play test. Bard love is back in D&D.
Tuesday, July 29, 2014
Friday, July 25, 2014
1st Adventures: Development Log #4 - Dwarfs
Previously, I wrote up my thoughts and ideas around the simplicity of B/X race-as-class philosophy vs. the variety of race-class selection in AD&D and later versions. With 1st Adventures, I'm trying to walk a middle road of presenting demi-human races with their own special limited selection of classes. Here are the ideas I'm working on for my Dwarfs.
Monday, July 21, 2014
Wayne Reynolds Likes Flair
Ezren: We need to talk about your flair.
Seoni: Really? I... I have fifteen pieces on. I, also...
Ezren: Well, okay. Fifteen is the minimum, okay?
Seoni: Okay.
Ezren: Now, you know it's up to you whether or not you want to just do the bare minimum. Or... well, like Damiel, for example, has thirty seven pieces of flair, okay. And a terrific smile.
Seoni: Okay. So you... you want me to wear more?
Ezren: Look. Seoni.
Seoni: Yeah.
Ezren: People can hire adventurers anywhere, okay? They come to the Pathfinder Society for the atmosphere and the attitude. Okay? That's what the flair's about. It's about fun.
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We're not in Kansas anymore. |
Ezren: Well, okay. Fifteen is the minimum, okay?
Seoni: Okay.
Ezren: Now, you know it's up to you whether or not you want to just do the bare minimum. Or... well, like Damiel, for example, has thirty seven pieces of flair, okay. And a terrific smile.
Seoni: Okay. So you... you want me to wear more?
Ezren: Look. Seoni.
Seoni: Yeah.
Ezren: People can hire adventurers anywhere, okay? They come to the Pathfinder Society for the atmosphere and the attitude. Okay? That's what the flair's about. It's about fun.
Sunday, July 20, 2014
D&D 5e: Interrupts and Other Creative Ready Actions
There was a lot of good feedback from my last post on spell interrupts from +Wing Kearns, +Garrick Andrus, +Brian Barcus and others ... Enough so that I thought it was worth writing a follow-up article.
Please read the previous article to get the proper context for this follow up... Don't worry. I'll wait.
Getting back to my earlier example:
Ranger Rick: I'd like to Ready an action. I'm going to aim at the guy in robes, but wait until it appears he is casting a spell. Then I will shoot my bow.
DM: <Perception roll> The robed man notices you are aiming at him and ducks behind the altar (heavy cover). If you take the shot, you will be at Disadvantage. It sounds like he is casting.
Rick: Darn it. Well crap, I should take the shot anyway. <rolls Disadvantage> Arg!
Please read the previous article to get the proper context for this follow up... Don't worry. I'll wait.
Getting back to my earlier example:
Ranger Rick: I'd like to Ready an action. I'm going to aim at the guy in robes, but wait until it appears he is casting a spell. Then I will shoot my bow.
DM: <Perception roll> The robed man notices you are aiming at him and ducks behind the altar (heavy cover). If you take the shot, you will be at Disadvantage. It sounds like he is casting.
Rick: Darn it. Well crap, I should take the shot anyway. <rolls Disadvantage> Arg!
Saturday, July 19, 2014
D&D 5e: Spell Casting Interrupts
There's been some chatter on Google+ and the OSR blogs about spell casting interruption since 5th Edition now has a mechanic for interrupting spells which have a concentration component. Over at Semper Initiativus Unum, Wayne Rossi summarizes how different versions of D&D and other OSR games handle caster interruptions.
D&D 5e addresses the interruption of concentration spells, but inherent in its mechanics is a potential way to interrupt non-concentration spell casting using the Ready action. When a spell caster casts a 1-action spell, it is seemingly not interruptable with the rules as written. However, I believe the spirit of the rules allow for an interruption by using the reaction allowed by the Ready action.
D&D 5e addresses the interruption of concentration spells, but inherent in its mechanics is a potential way to interrupt non-concentration spell casting using the Ready action. When a spell caster casts a 1-action spell, it is seemingly not interruptable with the rules as written. However, I believe the spirit of the rules allow for an interruption by using the reaction allowed by the Ready action.
D&D Starter Set: Quick Critiques
Back in May, I took the D&D Starter Set to task for its contents (or lack thereof). Now, that I actually have one in my stubby little owlbear paws, I wanted to revisit some of those critiques and add some observations when I actually have it in hand. This is not a full review, but really some thoughts that came from my own unboxing reactions.
No doubt you've seen the contents list elsewhere:
- 32 page rulebook
- 64 page adventure book
- 6 dice
- 5 pregenerated characters
- 1 character sheet / advertisement
That's it. On the surface, the $20 list price seems pretty good, but when you examine what you are really getting, it seems less of a deal. For the Amazon discount at roughly $13, this set is worth the price of admission, which is a real shame because the local game store loses out on the perceived value in the Starter Set.
In my last article, I compared it to the Pathfinder Beginner Box, which has a higher retail MSRP of $35, but even at that price, the perceived value is pretty high because the Beginner Box has a lot of nice extras aside from the rule books. So, let me start by examining what the D&D Starter Set gets us.
Wednesday, July 16, 2014
1st Adventures: Development Log #3 - Halflings
The other day I wrote up my thoughts about how non-human cultures will influence the classes I intend to provide in my 1st Adventures game. This generated a lot of fantastic discussion from the community and even though I hadn't planned on writing about Halflings yet, all the discussion put them at the front of the line in my development process.

I have some unique ideas for Dwarf and Elf classes, but I'm struggling with a differentiation for Halflings to make them mechanically different from Human classes.
Culturally, 1st Adventures Halflings are not unlike the stereotypical Halflings you think about when considering Basic D&D, AD&D, or even Lord of the Rings. Below is a very early rough draft on the section for Halflings.

I have some unique ideas for Dwarf and Elf classes, but I'm struggling with a differentiation for Halflings to make them mechanically different from Human classes.
Culturally, 1st Adventures Halflings are not unlike the stereotypical Halflings you think about when considering Basic D&D, AD&D, or even Lord of the Rings. Below is a very early rough draft on the section for Halflings.
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