Tuesday, March 28, 2017

Raging Owlbear - now with 400K resolution!

I am ridiculous... and yet so awesome.
To all 5 of my loyal readers, thanks for getting me to 400,000 views. Your index fingers must be completely swollen from all the clicks.

It took well over a year to get my first 100,000 and now I'm getting 100K in less than 4 months. I must really be pissing people off. ;)

Let's see if we can hit a half million before July.

Serious moment ahead:

There's a lot wrong out there right now. People are suffering. Some humans are treating others like their worth is less because they are from someplace other than "here" (wherever "here" is). Fear and prejudice are outweighing empathy and compassion, and as in countless centuries before this one, the poor and downtrodden are suffering at the hands of the wealthy and powerful.

D&D is our escape from these problems, but it should also serve as our guide.

Be the Lawful Good Paladin you are inside. No matter what your political lean, we can be better than this.  Volunteer in your community -- a church, a food bank, a civic group. Fight for those without political or economic power. Play games with people with whom you might not otherwise socialize. Embrace the other, even if you don't always understand, or see eye to eye. And judge not, lest you be judged.

There is more in you of good than you know, child of the kindly West. Some courage and some wisdom, blended in measure. If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.
― J.R.R. Tolkien, The Hobbit

Thanks for reading!

Monday, March 27, 2017

D&D: A Digital License To Kill

The announcement of D&D Beyond stirred up a bit of resentment in regards to D&D 5th Edition content. What it boils down to is this. If one has purchased a D&D hardback book, why does that consumer have to keep spending another $50 every time there is a new D&D-related app they wish to use?

Update: Please note this is not an article about D&D Beyond. It's about a licensing option for any 3rd party digital tool. Keep that in mind before you comment.

Adult Blue Dragon SRD stats on DnDBeyond.com
As an example, I may buy the Storm King’s Thunder hardback ($40 - $50 at retail). if I want Storm King’s Thunder content in Roll20, that’s another $50. If I decide to change to Fantasy Grounds, another $50… D&D Beyond?  Unknown at this time, but probably another $50. Same with the Player’s Handbook. Hardback $50. Fantasy Grounds $50, D&D Beyond... probably another $50.

Since Wizards of the Coast does not offer PDFs of their content (the most asinine decision in this day and age), I might have to pay an additional $100 - $150 in digital content for the same damn book I already own in hardback. (I don’t want to get into the PDF debate, as that is not key point of this article).

So is there a better way? 

Damn right there is. Wizards could implement a one-time digital license purchase.

Tuesday, March 14, 2017

A few thoughts on D&D Beyond

Sneak peak screenshots of D&D Beyond
This week, a new set of D&D tools were quietly announced called D&D Beyond (sometimes you have to pay very close attention to Wizards.com news feed). While specific information about the tools is extraordinarily sparse, it would appear to be an official 3rd party replacement for "D&D Insider" coming sometime this summer.

Note: D&D Dungeonscape (née Codename: Morningstar, now known as Playbook) was also announced in a similar quiet manner about 2 years ago and ended up being abandoned by Wizards of the Coast, so this announcement may need to be seen for what it is... Quiet and short on details until we actually see a working beta.

From the brief description and screenshots, we can see a character builder and a rules compendium (including classes spells, monsters, etc), but not much else that appears terribly exciting. The website also notes news article and forums, so there appears to be some form of community.

Playbook for Pathfinder
(formerly "Codename: Morningstar" and "Dungeonscape")
Now, don’t get me wrong. It will be nice to have a resource that goes beyond what is being offered in the SRD (assuming that is actually what is being offered). There isn’t clarity if this includes everything that is not part of the SRD 5 (such as all the class paths in the PHB and SCAG), but that would be a relatively safe assumption, as there are already several tools out there that include all of the SRD content for free (or for a very low app purchase). If D&D Beyond wants to compete in this market (especially with a subscription price), it will have to include all official D&D content.Price is also not mentioned, but if it follows the D&D Insider model, one might assume a monthly fee.

UPDATE from D&D Beyond developers on Reddit:

I'm Adam Bradford, DDB product lead for Curse. I'm flying back from PAX today, but I'll give a brief reply between flights.

A few things that I can hopefully clarify here:

D&D Beyond is a responsive web application that can work on any device - definitely not a desktop client or mobile app only available for iOS or Android. We care a great deal about offline capability, and you'll be able to access your characters, etc. just fine on the terrible WIFI at those conventions. :)

The DDB toolset is being developed by Curse Media and is not a directly tied to the former Curse App that was recently shared has become the Twitch App.

At launch, players will be able to access SRD content and build and view a small number of characters with a free D&D Beyond account. We don’t have exact pricing nailed down, but you will also be able to buy official digital D&D content for all fifth edition products with flexible purchase options. You can pay only for the D&D content you need. If you only play fighters, for example, you’ll be able to just pick up the stuff you need to track swinging that giant two-handed sword. This is NOT a microtransaction model - we aren't forcing anyone to buy the content in small chunks - it can still be bought all at once. It's all just flexibility.

A small monthly subscription will be needed to manage more than a handful of characters and to enable more advanced features, like homebrew content integration. At this time, we don’t know exactly how much the subscription will cost, but please continue to check dndbeyond.com for the most up-to-date announcements and information!

I can't share much else yet, but we're terribly excited to get this into players' hands for the beta very, very soon. Thanks!

Fantasy Grounds and Roll20 have specific one-time costs for access to the books, such as the PHB and the various adventure paths. The question then becomes, if one already has content access through tools like Fantasy Grounds and Roll20, is there room for a subscription service in the market charging for the same content? Of course, the intended audiences are slightly different given that VTTs are aimed toward DMs while this clearly targets the players.

As I’ve noted in prior articles, it would be nice if there could be an official single multi-platform tool that would be usable by both players and DMs, such as a complete Player and DM toolbox (character builder, rule and spell compendium including all the rule books) along with a VTT. Codename Morningstar attempted to walk that line, but that did not end well.

It seems like Fantasy Grounds comes closest to a "universal" online D&D tool, as it does have a character builder independent of the VTT where you can create a character for use in any Fantasy Grounds game. The Fantasy Grounds character creator is not quite as dynamic and step-by-step as the Character Builder that D&D Insider had for 4th Edition, but it’s serviceable enough. It also does not support character sheet printing out-of-the-box (although it can through a 3rd party tool) Fantasy Grounds should that feature very high on their software road map. Roll20 only appears to have a DM-facing character sheet, and not one that can be used by players to build character independent of an online game (Please let me know if I missed that feature).

Pricing


UPDATE: Unfortunately, there isn't an official word on the final pricing, but comments from the developers on Reddit and EnWorld don't look promising to me. The SRD5 content will be free and you can probably make a couple characters using that for free. However, if you want access to more of the rule set, not only will you need to pay for a subscription to the tool, you also need to pay for the non-SRD content separately. This, for me, is a non-starter right out of the gate. Pick subscription, or pick flat-fee for content. Picking both is a craptastic money grab. I'm hoping the final pricing structure is not as brutal as it currently appears.

Final Thoughts


With a character builder to accompany the VTT functionality in Fantasy Grounds, there would not appear to be a strong consumer reason to choose D&D Beyond, unless there is some price advantage or functional differentiation that isn’t obvious from this initial press release. Character creation in Fantasy Grounds is a little unwieldy from a UI perspective (and does currently include character sheet printing without use of a 3rd party tool), but it allows you to join VTT games hosted anywhere in the world with your character. Roll20 has an excellent VTT, but they need a player-facing character builder for use offline as well.

Curse (publishers of D&D Beyond) is taking sign-ups for their upcoming beta. Hopefully, I can get myself beta access and write up a complete feature review.

UPDATE 2: Ok, so a few people are missing the point of the article (and that's partly on my rambling writing style), so I thought I'd clarify a bit. I know D&D Beyond is not a virtual table top tool. However, if a Fantasy Grounds player license gives you all the same rule book content and a character builder, what advantage does a Beyond subscription have over a flat-priced application like Fantasy Grounds (given that FG also gives you online play)?

Friday, March 10, 2017

WTF Dungeon Chess?

Back in June, Wizards of the Coast added Chris Cocks as the new President. This was seen as significant because Mr. Cocks has extensive experience in the digital games space. He has even announced the formation of a digital game studio recruiting talent from Valve, BioWare and other known developers and publishers. Everyone is aware how Wizards of the Coast has wanted to expand the D&D brand further into video games and other digital channels, but their efforts in the last years have been... wanting.
So what turned out to be the first big digital initiative?

Chess...

I shit you not.

Wizards of the Coast just announced “Dungeon Chess”, a game where you put on virtual reality goggles in order to enter the 3D world of the Yawning Portal Tavern in Waterdeep! From there, do you brave the dangers of the Undermountain? Do you fight epic battles with iconic monsters in 3D? Do you adventure into deep, dark dungeons in search of treasure and magic?

No… You sit down and play chess.  WTF?!?

Wednesday, March 8, 2017

D&D: If I were President...

So there was an entertaining thread on Facebook asking "If you were appointed CEO [sic] of Wizards of the Coast, what are some of the things you'd do?"

* Wizards of the Coast actually has a President, not a CEO, as it is a subsidiary of Hasbro.

Of course, among the responses were scads of terrible ideas, many jokesters, some edition sniping, and a small number of ideas that could be up for debate... So I thought I'd chime in just to stir the pot of nerd ragey know-it-alls.

Inexpensive Cardboard Miniatures


Paizo offers about 300 miniatures for about $40...
This is a great deal for new Dungon Masters.
So, this is no-brainer. Paizo’s Pathfinder Pawns are immensely popular because 1) They are cardboard (much cheaper than plastic), but even more importantly, 2) They are non-random!

There is nothing more irritating than having to hunt on Ebay because you need a pack of orcs, goblins, or undead and you have to pay something like $3 to $5 per mini because they are uncommon or out of print. Random miniatures suck. Cardboard stand ups would be so simple for Wizards to produce and the value they give are such that any set WotC might create would almost certainly be profitable out of the gate. They could also create smaller sets for each new adventure, like Paizo has been doing for their adventure paths. They also look much better on the table than flat-lying tokens produced during the 4e era. I wrote an article about procuring cheap miniatures just the other month, and it rapidly became the most popular article on the site. The demand is out there, and accessories could be sold to any consumer playing D&D, Pathfinder, OSR games, or others in the fantasy genre. They could eat Paizo’s lunch on this one. Chris Cocks - are you listening?

Tuesday, February 28, 2017

Has Dragon+ gotten better?

Damn, is February over already?  Just when I thought I was getting a handle on the blog again, four weeks passes in the blink of an eye... but you didn't come here to read about my issues with erratic blogging...

Not particularly inspired by this cover...
but other issues have had reasonably good art.
Just shy of two years ago, Wizards of the Coast introduced Dragon+ to the gaming internet. For several issues, I reviewed the early efforts and found it wanting. It got to the point that I grew tired of putting up yet another, "Yeah, it basically still sucks" review and I let it fall off my social media radar. Every once in a while I'd check in on it, but nothing really got me that excited to write about it again.

My primary complaints were:
  1. As a new media technology, the app was buggy, crash prone and provided a fairly poor user experience in navigation.
  2. As a venue for D&D content, there was rarely anything worthwhile for the tabletop role player. The "magazine" promoted a lot of the video game content for the Neverwinter MMO and Sword Coast Legends, as well advertorials for whatever adventure path might be releasing soon... but almost nothing that you could actually use for your game.
So two years and 12 issues later... Has anything changed? Well... sort of. 

Tuesday, January 31, 2017

D&D 5e: Running Nightstone Part II (Storm King's Thunder)

The intrepid party approaches the entrance to the Dripping Caves
fearlessly led (from the rear) by the paladin and his magical mount.
In my previous post, I described some of the modifications I was considering to accommodate a higher level party. This week, I'll recap some of the sessions and talk about my group's foray into the Dripping Caves.

1) When the party arrived at Nightstone, it was being sacked by a Hobgoblin scouting party. I used bulked up numbers of Hobgoblins with extra Worgs and Goblin minions.

2) I tried to play the Hobgoblins intelligently. I used stealth and flanking (the military tactic, not the game mechanic) to gain Advantage where I could. I also tried to utilize missile fire as much as possible to get in a little more damage until the PC fighters could close.

Clearning Nightstone of Hobgoblins
3) After the Hobgoblin battle, a force of mounted Iron Circle soldiers (rough equivalents to Zhentarim in my game) arrived to "secure" the town. The soldiers were not openly hostile, so the party decided to go for diplomacy rather than get into another scrap.

4) A much larger force of Hobgoblins (and an ogre or two) invaded the next day forcing the PCs to work together with the Iron Circle. This was a replacement for the Orc battle and directed the party toward the Dripping Caves, as I had decided all this Goblin and Hobgoblin activity was due to a mysterious Hobgoblin warlord currently using the Dripping Caves as an outpost.

5) Arriving at the Dripping Caves, the party discovered not one, but two Hill Giants (probably from Grudd Haug) living with the remaining force of Hobgoblins. After the death of the giants, the Hobgoblins parleyed for the life of the remaining villagers. Rather than see more innocents die, the party agreed to the terms and the townsfolk were set free to return to Nightstone.

My players look on skeptically when they discover
the giant is "not quite dead yet."
6) When later returning to "clean up" the Hobgoblin threat, the PCs find a (mostly) empty cave with a reanimated Hill Giant Zombie (along with centipede swarms and carrion crawlers). The Hill Giant Zombie fight actually turned out to be one of the more entertaining encounters, with the carrion crawlers not only fighting the PCs but also attempting to snack on the dead giant.


Final Thoughts


All told, the adjustments made worked fairly well. The party did not have too much difficulty with the hobgoblins, but I made sure there was plenty of missile fire to keep them on their toes. I also upped the average hit points of the hobgoblin soldiers and their commanders.

Surprisingly, the PCs did not have that much difficulty fighting two Hill Giants, taking them down fairly quickly with concentrated fire, but when it came to the swarms of bugs and the reanimated Hill Giant Zombie, the bug swarms proved to be somewhat nasty (though they were helped by some critical rolls). All in all, I was able to milk several sessions out of Nightstone and we had a great deal of laughs along the way.

Dripping Caves central chamber ala Dwarven Forge

If you also happen to be running Nightstone, share some of your own laughs and experiences along the way.

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