Showing posts with label conventions. Show all posts
Showing posts with label conventions. Show all posts

Thursday, March 21, 2019

GM 101: Con Game Lessons Learned

Paranoia, 2nd Edition cover
PARANOIA 2nd Edition
As with many of my articles, the advice I give is not necessarily "You should do this" as much as it is "Don't do what I did wrong". This is another of those.

Now that I've been to a dozen or so cons over the past decade, I've experienced my share of good and bad GM issues. This year I decided to throw my own hat into the ring to help out my local con by running my first ever con game... and I ran into my own issues.

I've been a game master for various systems over the years, but running a con game adds elements that you just don't get with a home game.

1) Players generally don't know one another, so their comfort level is much lower.
2) As GM, you also are not aware of how comfortable the players are getting into character or immersing themselves into the setting.
3) Players may not be familiar with the mechanics of the system if they are testing out a new game.
4) Time is the enemy. There is a lot to get accomplished in a 2 to 4 hour time slot, so there is literally no time to waste.

I made a few rookie mistakes for my first con game.

Wednesday, December 5, 2018

PAX Unplugged: A First Time Critique

Ran into some friendly faces at the Loews bar.
So, I started to write this PAX Unplugged post and it appears on the surface to be a bit of a polemic. I had a lot of fun as a first-time attendee, but I also experienced its shortcomings.

This post is not intended to be a hit job. However, my critiques are unabashed. It would be inaccurate to assume I was disappointed overall as I quite enjoyed the convention. However, I saw a lot of potential unfulfilled. So, here’s your trigger warning:

The following post is unflinching in its critique of PAX Unplugged.

The TLDR version is that it’s a good convention that could be a lot better with some relatively simple adjustments. So, that’s my disclaimer.

Security


I have mixed feelings about the security at PAX Unplugged. I understand that a large event like this needs to appear secure, but it’s almost entirely theater.

First Day lines were pretty long, and there was an big
issue letting people by the queue for the main theater.
Of the several times I had to pass through the security line, the security workers barely glanced inside the backpack and passed it along the table past the metal detectors (meaning any concealed weapon would not have been found). Only once did one of the gatekeepers actually look inside with real effort.

Secondly, the groups of people bunched up in lines by the doors would have provided a juicy target for any crazies. So basically, security is an inconvenience for attendees, raises the costs of the event, and offers only a tissue paper shield of safety against anyone who actually intends harm. I guess that’s just the world we live in now because that’s true of most event security, not just at a PAX event.

Friday, June 22, 2018

GM 101: How Not to Run a D&D Convention Game

I debated whether I wanted to write this. I am the first to admit I am not the greatest DM out there. Almost all of my advice columns come directly from mistake that I made at the table that I only recognized in retrospect.

This is not a substitute for a room description.
However, I had yet another sub-par experience with D&D Adventurers League and there seem to be some obvious adjustments DMs could make for both games at conventions and in their home. Forgive me if this gets a bit ranty, but looking back in retrospect has bubbled up all those frustrations I had during play.

Don’t Skimp the Descriptions


This is my single biggest beef with organized play… and it has happened to me on more than one occasion.

DM: You’re enter the room and here’s what you see (places some markers on a map). Roll initiative!

Seriously, this pisses this shit out of me. D&D is a game of imagination. Players can’t immerse themselves in the atmosphere of the game if you don’t freaking give them any mental picture. A square with some squiggles on a dry erase map is not freakin’ enough!

Wednesday, June 20, 2018

Gaming 101: Bullies and Samaritans

Miniature skirmish games often have awesome terrain.
I hate to start a post-con wrap up with this topic, but I think this is singularly important to point out what I witnessed this weekend. Notice I didn't say “discuss” because there is no discussion. What happened was awful behavior and I want everyone to recognize it and put a stop to it when they see it.

While this incident happened in a miniatures game, I've seen this kind of behavior in many different kinds of games, and even once at my own table... so the lesson here is universal.

My wife and I attended a miniatures event this weekend at a well known convention, which should have been incredibly fun, but was hamstrung by events that occurred in the first turn. The set up was this: the players were all monsters and the town was the focus of our destructive behavior. It was a players vs. the environment situation. It was like “Rampage” (the video game) but with giant miniatures and a pseudo-medieval setting.

However, there was a caveat -- PvP was allowed in the game. It wasn’t against the rules to attack another player, but it was obvious (to me at least) that this kind of thing might happen later in the game when chaos was in full swing and the event was winding down.

So, here’s where things went sideways.

Wednesday, May 2, 2018

Origins Registration Crapfest... Again

Every year, it's "Next year will be better!"

And then it isn't.

UPDATE 7:00 PM - The single event cart bug just got fixed, but the search is awful, since you need provide the date AND category along with the event name or number. Lots of small press RPG events appear to be missing from registration even though they are listed on the event grid csv.

UPDATE 05/03:  Missing - Every event from 9th Level Games, Most (about 20) from Pelgrane Press, and several others missing events from the registration portal (Steve Jackson, Green Ronin, etc). Of the roughly 6000 events, only about 3500 are present in the registration portal... an absolute sh!t show.

I hate being the Debbie Downer, but this absolutely preventable poop-storm just pisses me off. Again, this year (and just about every year since about 2010), Origins Game Fair registration arrived with yet another server or code catastrophe (or both)... because you can't always anticipate the unexpected, right?

Tuesday, May 9, 2017

My Last Origins

This will be my last Origins.

Just about every year, Origins opens its registration system to a rush of several thousand attendees. Just about every year, it’s a disaster of web site unresponsiveness, and just about every year they say, “Next year we will improve.” Every year, they don’t. Last year, they couldn’t even get badges quickly to people attending on the first day because of “computer problems” and ran out of convention programs.

This year was no different… and actually even worse than usual.

You see, this year in order to make sure I was ready for event registration day, I attempted to login to my account prior to event registration. For whatever reason, my password was not working. I was not terribly surprised, as I have a whole bunch of different passwords in order to minimize any attack on my identity. After trying several different times, I just decided to just use the “Forgot Password” option.

It didn’t work.

It was a few days before registration, so I emailed the Origins contacts so that I might get it reset before the event registration started. At first, there was no response, so I emailed again, and I called. They assured me it would be fixed before registration starts, and they would notify me as soon as it was.

Days pass. I email again the morning of registration. I asked if they could change it manually. “It will be fixed prior to registration opening,” I was told again. “We can’t change the password. We will let you know as soon as it is fixed.”

It wasn’t. They didn’t.

My wife and I were screwed. I had registered us both for the weekend pass, but could not access either account because of the password issues and thousands were about to flood the queue.

There was, however, a small breakthrough for us. We had two other family members that were going to attend, but doing events that were not the same as ours… So we asked if we could register our events under their itinerary  in order to hold the spots. Thankfully, they were totally cool with that.
So, on Wednesday, event registration opens and the site fails dramatically. No one can login without getting timeouts. No one can search events without all kinds of Java site errors or 503 Service Unavailable errors. The website was crashing so often, NHTSA said they were going to open an investigation.

Over the course of 3+ hours, my wife and I managed to get enough page loads between us to get into about 10 events… Or about 3 successful event registrations per hour.

Origins then announces on Twitter and Facebook that they will close registration until Friday at 1 PM to get the issues fixed… but then they secretly re-opened registration on Thursday without telling anyone they had told to wait until Friday. So, basically, if you listened to them, you were screwed out of events you might have wanted because other people kept trying anyway and found that registration has been re-opened earlier than announced (and the password issue was still not fixed).

The password issue was eventually fixed over the weekend, four days after event registration was initially opened (and after almost everything was completely booked). I was extremely lucky that I had family that could grab the slots my wife and I wanted to play. I’m certain many others did not have that opportunity.

They never emailed to let me know the password recovery had been fixed, despite telling me repeatedly they would. No notification. No apology.

S#!t technology… Even s#!ttier communication. For a 15,000+ attendee event, this is the worst event management I’ve ever seen. They apparently don’t even test the most basic functions of the website -- login, password recovery, and event registration -- which is basically everything you need to have a convention website.


I have been a major proponent of Origins on this blog and among my gaming friends, but there are other smaller cons that are growing each year with better customer experience -- Gamehole Con, BGG Con, Dice Tower Con, PAX East, and now PAX Unplugged. Origins may be the #2 spot in terms of size at the moment, but if it keeps offering crap customer experience, it will find itself less relevant as time goes on. It certainly will be for me as my family and I  will be seeking other alternatives and recommending others do the same. If they can't fix their management issues, they do not deserve our money.

Wednesday, June 22, 2016

Origins 2016 Post Game Report

The Eagle has landed.
My wife and I were fortunate enough to attend Origins 2016 in Columbus, OH this past weekend. It was the first time in over 5 years having a vacation without kids (Thank you, Grandma Diane, Papa Frankie and Great Aunt Donna!). To say that the weekend was hotly anticipated would be an understatement... and our expectations were almost entirely met!

Origins did have a registration snafu on Wednesday due to some down computers (people always blame the computers), but we were lucky enough to miss all of that. By Thursday morning, the Registration and Pre-Registration (Will Call) lines were not terribly long and we got our badges and tickets in 15 minutes, tops. They did. however, have a snafu with printing the coupon books, so many of the vendor booth SWAG was not available to a great majority of attendees. That was a pretty bad screw up. I mean, when you pay $55 just to get in the door (no games included), you expect to get some SWAG... or at least a coupon to buy some SWAG at a discount.

I won't bore you with a blow-by-blow, but will hit some of the highlights.
Pre-Order Dragon Delves
The new 5e adventure collection
Dragonbane Box Set
Classic old-school RPG from Free League