Caveat: This post is based on a couple of plays of each Gaslands and Car Wars 6th edition at Origins 2019. This article isn't a review or about which game is better... It is more of a first impression of the new games from a long time Car Wars buff. Honestly, if miniature car combat is your thing, you'll want both of these games.
Gaslands Refuelled is the new, cleaned up hardback revision coming mid September and Car Wars 6e will be on
Kickstarter any day now (literally 7 years in the waiting...).
UPDATE 09/2021: Kickstarter starts shipping in October 2021. Retail
pre-orders now being taken!
Game Design and Aesthetic
Gaslands is very much a Do-It-Yourself game. Author Mike Hutchinson recently
wrote on his blog about the nature (and joys) of kitbashing Hot Wheels and other toys for a post-apocalyptic wasteland. He provides only the rules. It is up to the players (or community) to paint cars, create the play aids, build terrain, and customize their set up...
OR to just dump their kid's toy box on the table, pick out some cars and random obstacles, and go to town! You can see some of the amazing community creations with a
simple Google search.
Gaslands will take a small amount of pre-preparation by someone in the group. At minimum, you will need to print out the movement and weapon templates on card stock paper. You don't technically
need special dice; a standard set of d6's will do. However, you will have to look up the results on a chart rather than quickly scan the dice for the special icons. Custom dice and movement templates
are available on Etsy for reasonable prices.
Car Wars, on the other hand, is being produced by Steve Jackson Games which has a long and storied history producing quality board games and RPGs. Their design goal is to provide a slick, out-of-the-box board game experience for the retail consumer. From their standpoint, if Car Wars can make it onto the shelf next to Munchkin and Star Wars X-Wing at a Barnes & Noble or Target, that's a huge win. As such, their box will include a small selection of unpainted cars, rules that will fit in a relatively small number of pages, a maneuver stick, specialized dice, and possibly an arena board or play mat of some variety.
The exact contents are not fully known, but they want to make it as retail friendly as possible. Recognizing that the existing Car Wars community would also like to kitbash cars, they recently made the decision to move from HO scale to 1/64 (Hot Wheel) scale and they will be providing empty vehicle bases for customization. There is little doubt in my mind the growing Gaslands community has had an impact on these decision.
Lore wise, Gaslands portrays the grim, dirty Mad Max style post apocalypse. Car Wars is portraying the more slick arena racing and death sport side of the game, rather than the gritty apocalyptic highways (at least at first). The Car Wars Kickstarter will only include car rules. Trucks, motorcycles, and other vehicles will likely have to wait for expansions or potential stretch goals, but the SJ team has been somewhat tight-lipped.
What surprised me most may be how quickly the new Car Wars plays. As much as I like the simulation aspect of phased movement, the new system puts you right into the action immediately. The rules are also simple enough to be quickly taught. The learning curve was much smaller than I anticipated. Gaslands rules are also fairly light, but need a little bit of polish here and there (which I expect to see in the new revision coming this month).