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Source: Dungeon Magazine #171 |
It's that time of year again when spooky one-shots are all the rage! Don't miss this opportunity to run something horrific (or just a little weird) to add variety to your D&D game.
The citizens of Mudhole are unusually fond of their miniature pigs, carrying the pigs with them everywhere... everyday... all the time. Is it a pet fad or something more sinister? A side trek for 1st - 3rd level parties where the PCs actions may actually be the worse thing to happen to this town.
Killer Kobolds from Outer Space
Leaning hard into the gonzo science-fantasy side of D&D, we come across out of this world oddities like Killer Kobolds from Outer Space. In this twist on a normal adventure, the players take on roles of hapless kobolds attempting to obey the orders of their mad Kobold Kween. Madcap escapades and brutal violence ensues. This is not your ordinary one-shot and is a excellent way for your group to let loose on the crazier side of RPGs. The art alone is spectacular and worth the cost of admission.
Surely nothing could go wrong with an other-worldly pact to precipitate a bountiful harvest, right? Right? In this adventure hapless 1st level characters find themselves in the wrong place at the wrong time. Can they save the night and the village by fighting off gruesome gourds?
As noted in my original Halloween article, Night of the Walking Dead is a classic zombie horde adventure written originally for the Ravenloft setting in AD&D 2nd Edition. It now has a 5th Edition conversion. You will need both the original module and the conversion file to run this for 1st to 3rd level PCs.
Dead by Dawn
Requires Dungeon Magazine #176 and the 5th edition conversion guide. This Dawn of the Dead hommage written for D&D 4th edition is set in a ruined temple in which the PCs must hold out until dawn while wave after wave undead attack. Dead By Dawn has a 5th Edition conversion guide balanced for 3rd level adventurers. This adventure runs on a timer, and each tick of the clock gets a bit worse.
Halloween In PhandalinFor DM's running Lost Mines of Phandelver or Dragon of Icespire Peak, this Halloween adventure can slot right into a Phandalin campaign... but fear not. Even if you are not running a Phandalin game, this adventure can be placed in any small town. The adventure add a new dungeon to the town and the threat of rising undead. For 3rd to 5th level PCs.
The House of the Midnight Violet
Long-time DM's Guild contributor Jeff Stevens presents a quest to explore an abandoned house on a haunted isle. In House of the Midnight Violet, what appears to be a simple step-and-fetch quest in complicated by spirits longing to escape. Along the way, PCs will be encounter with feral cats, creepy dolls, and a demonic finale. The adventure is set for parties 4th to 6th level with scaling suggestions for less or more powerful parties.
From the mind of Phil Beckwith comes a trilogy of terror starting with an exploration of a haunted manor house, another creepy doll, and a nasty hag. The Haunt is for a 4th to 5th level party... with caveats.
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Source: Halloween Knight from Reaper Miniatures |
In the final adventure of the trilogy, the evil doll's trapped soul yearns for release. Can the adventurers travel through time to prevent her hellish imprisonment? The Haunt 3 is intended for adventurers around 8th level or a more extreme challenge at 7th level.
The Haunt Trilogy is also available as a special edition Hardback or PDF bundle that includes extras such as updated maps, item cards, combat trackers, and custom papercraft miniatures!
What happens when a goblin wizard gets it into his head that the path to power lies in summoning Vecna? Well, you definitely don't want to be nearby to find out. Fight your way through cultists, undead, beholder-kin, and a newly risen lich to survive the night. For 5th to 8th level PCs.
There are so many amazing Halloween adventures on DM's Guild that it's impossible to find all the best. Please add your own favorites in the comments!