Everything old is new again. Old school D&D play style has seen a resurgence in recent years. Along with the rise of OSR systems, Wizards of the Coast has also steered the new edition of Dungeons & Dragons back in the direction of AD&D first and second editions. With this resurgence of interest in the old games, the old modules and dungeon crawls have also seen their Renaissance.
... which brings me to the "Mega Dungeon".
|Seriously? Are you $#!7+ing me?|
You say "Hey, it's a fantasy world... Why does it matter?"
My response is "I like my fantasy to have the appearance (or at least veneer) of reality." There is always a suspension of disbelief at the fantastic, but there needs to be some internally consistent logic and Mega Dungeons break that logic in so many ways that it kills the versimilitude of the game world. They don't even pretend to make sense.
1) Why was it built? What was its purpose?
Encounter locations should have a reason for existence - a former life or history. "A wizard did it" only works once or twice before you roll your eyes and sigh. Why would one build a Mall of America (or larger) sized labyrinth underground? Unless you are in a post-apocalyptic setting and you are delving the actual Mall of America, it doesn't make a lot of sense.
2) Who are all these
Mega Dungeons are the world's largest condo associations, apparently. There are creatures of all shapes, sizes and colors all living in fairly close proximity... Yet they pretty much just wait around for an uncouth group of murder hobos to break into their homes and slaughter them for their few meager coppers. Thinking or acting in a logical manner must be against association policies.
3) What the hell are they eating?
|Om nom nom nom|
4) Where are they pooping?
Remember Katrina? Remember the Super Dome? You really don't want to... and this would be worse.
5) What about structural engineering?
Take a bunch of bed rock and hollow out huge swaths of it above and below as well as spread out along the four compass points. You know what you have in the next few years? Faerun's biggest freakin' sink hole.
6) Oh My Gruumsh... yet another combat?
And here is the key point. Why are we even here? What else is there to do? You move from room to room kicking in the doors and slaughtering the hapless creatures in their homes... a hundred times over. A small dungeon crawl from time to time can be a kick. But several months to a year of game sessions slogging through room after room with little to no point to it all? I now know what the monsters eat -- PC's who have committed suicide from boredom. I'd rather collect a thousand sun-scale feathers in Southern Barrens.
|Yes... Yes, she did.|