(3:24) Sandboxes and Railroads
(10:30) Adding player agency to published adventures like Storm King’s Thunder
(18:00) Adjusting published material to the actions of the players
(21:00) The Social Contract and what it means for your table
(26:45) How Session 0 defines the Social Contract
(30:10) SKT - How to get the most out of Chapter 3
(31:00) Strategies to tease plot threads and side quests
(33:25) Grouping encounters by their regional locations or their quests trees
(35:00) Example - tying together regional plot hooks around the Evermoors
(41:45) Grouping Chapter 3 encounters by their quest trees
(43:00) Grouping Chapter 3 encounters make them the “best” with rumors
(44:55) Using rumors to get the PCs onto a plot thread
(48:05) Using shelved “random” encounters or side treks to improv as needed
(51:30) Random encounters don’t have to be about combat
(54:00) Examples of encounters to drop in
(54:20) Womford Bat and Death in the Cornfields (http://www.dmsguild.com/product/180108/Death-in-the-Cornfields)
(55:50) Dungeon #144 and the Evermoors
(56:25) Fire Giant Dig Site
(57:40) Pick out Barbarians to highlight
(59:12) Drow encounter in the Dwarf fortress
(1:01:30) Adventurer's League "Bad Fruul" adventures
(1:02:45) Blagthokus the Cloud Giant (HotDQ)
(1:03:45) Cloud Giant's Bargain
(1:05:35) Frost Giants raiding the coastal towns
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