|The dragon was not so keen about the sorcerer's lightning bolts.|
I gotta tell ya, if your group is like ours and can only get together every other week on average (and you have the vacation availability), I highly recommend you try this in a given month where scheduling might otherwise be challenging.
On a typical night, after we have our pre-game chat and distractions, we often only get about 3 hours of game in on a good night, with some of that eaten up by recap and catch-up discussions. That means we're really only gaming about 6 to 7 hours per month. When you compare that to a solid 6+ hours of straight gaming in a day...
|Piper blasts another lightning bolt up the dragon's tail pipe.|
|Packing styro makes a decent ice cave.|
Daytime D&D is like daytime drinking... Addictive and potentially detrimental to your employment. You go outside all high on the adrenaline and you're like "Oh, geez. The sun is still up." I was certainly a still floating after 6 hours of D&D... until the adrenaline (and sugar) crash.
But seriously, I forgot how much fun an extended session can be... and how far you can progress! My players took out their first dragon of the campaign. I hope we get to do it again soon!
|Grehk (Mike F), Piper (Kelly) and Marcus Drinksblood (Al). Not pictured Bartholomew (Chris), and Crow (Mike R).|