Sunday, July 5, 2020

GM 101: How To Say Yes

There are many ways you can say "Yes!" to your players to give them more control over narrative or lore in your campaign. In Episode 8 of my Game Master 101 series, I discuss ways you can give a player the spotlight even if it bends or breaks the rules a bit. I also discuss some other narrative controls you can hand to a player during play. 

As a new Dungeon Master, you may be hesitant to bend or break the rules in a way that benefits the players. When they ask if their PC can do something which normally they could not, think about how you can give them the opportunity to perform their requested action even if it is not covered in the Rules As Written.

TLDR: If the ask is small, and it's going to get your player more invested in the campaign or encounter, then do it.


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