The first episode of my new GM 101 video blog is a companion piece to my earlier article on Session 0, I talk about what "Session 0" is and why it's so important to establish a baseline of expectations for your campaign before it starts, including aspects such as play style, realism, PvP, and character compatibility.
Sorry that the color balance is so far off. I may need to re-shoot, but I hope the content makes up for the video quality.
0:55 What is Session 0 and what does it entail?
1:50 Session 0 establishes the campaign framework and sets player expectations.
3:00 What is the genre? What is the level of realism? Heavy RP or kick-in-the-door combat?
5:00 Establish your genre and play style baseline.
6:50 How incompatible play styles can harm the fun.
7:55 Session 0 involves some compromise.
8:30 Discuss home brew rules so players aren't unpleasantly surprised.
9:40 The dangers of PvP aspects in a game, and how it can be handled at the table.
11:45 Example of how incompatible play style can break up the game.
17:20 Don't make a character incompatible with the group.
19:05 Discuss how the characters know one another and trust each other.
20:50 Next video teaser: the Social Contract
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