Saturday, November 24, 2018

Ep 9: Kraken's Gamble - Running Storm King's Thunder

In Episode 9 of Running Storm King's Thunder, I recap my group's run through Kraken's Gamble with an emphasis on what I did right and wrong and how you can adjust the encounters to make an exciting adventure for your group.

  0:00  Introduction to Kraken's Gamble (only $3!)
  1:25  The Kraken's Motivational Gaps
  3:30  Integrating Kraken's Gamble into larger SKT plot
  5:20  Oosith's Motives
  7:10  Developing new hooks into Yartar
  7:30  Giant Slayer Sword (Triboar Quest)
  8:06  Oosith and the Hand of Yartar
11:30  Missing Nobles
14:55  Challenging higher level PCs
16:00  Ramping up the Koa Toa encounter
17:30  Koa Toa tactics
18:40  Encounter balance considerations
19:10  Spreading out PC damage output
22:45  Simple ways to enhance the grid with 3D elements
28:30  Ramping up the Aboleth encounter
29:50  Dealing with Banishment
34:10  Using Domination wisely
36:00  Misdirection with Phantasmal Force
38:20  Limiting meta-gaming
40:45  Aboleth tactics
42:10  Concealment and Escape
43:10  Lair and Legendary actions
44:40  Using Domination on PCs
47:20  Altering the water flow to create more danger
50:40  Aboleth tactics recap
54:15  Aftermath and Future Yartar Hooks

Here are the pics from the terrain I set up (or created from scratch):

While the party is distracted by the Otyough, the Koa Toa attack from behind.

Level 2 - In the Aboleth lair, I simply carved and painted packing styrofoam to add some depth to the reservoir.

Level 1 - I combined 3D printed tiles alongside Dwarven Forge to build the full sewer layout

No comments:

Post a Comment

Other Owlbear musings