... and you're going to be in trouble.
Yesterday, Wizards of the Coast leaked details of the Bard. which has gotten a bit of an upgrade since the play test. Bard love is back in D&D.
|Souce: Paizo Publishing|
This class is now one of the most versatile of all the classes listed in the Player's Handbook. The Bard now gets 4 Spells and 2 Cantrips right at level 1. She can choose any 3 skills. The College of Lore allows a broad ranges of skill proficiency while the College of Valor adds additional melee options. Add a high Dexterity into the mix and you have a very capable ranged or finesse fighter with diverse spell capabilities.
Taking a quick look at the low level spell list in the recent play test -- Blindness, Charm Person, Cure Wounds, Feather Fall, Healing Word, Hold Person, Knock, Sleep
Thunderwave,... The Bard dips her little fingers into both Clerical and Wizardly domains. Similarly, the spell list as a whole is filled with Charm and Illusion spells and even a few from the so-called "Save or Suck" school.
Truly the Bard is designed as a utility class, and like a pinch-hitter in baseball, can cover the scope of a Cleric, Wizard, Rogue and even Fighter. While the Bard does not perform any of these jobs as effectively as the original class, the Bard's ability to mix and match or to re-spec spells allows them to fulfill differing roles dependent upon the needs of the party.
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